MY REVIEW OF MOVIE MAGIC SCREENWRITER 6

I buy scriptwriting software for the same reasons why people buy a gym membership. First, I hope the purchase will obligate me to use it. In other words, I spent hundreds of dollars on a writing program, so I better write more often. This "need to write more often" is the greatest guilt. I stayed up until 2 AM last night finishing chapter 2 of HOW TO LOSE BIG, and I still feel like I didn't get enough done. Buying something, scriptwriting software or gym membership, will not magically shift priorities. Second, I want to be more like those people who use it -- you know, “real” writers. Most creative communities spend a lot of needless energy establishing imaginary lines between the legitimate and the posers. What makes someone a real writer? Did they get published? Did a reputable publisher publish them? Are they making a living from it? How many people follow them on Twitter? It is silly and immature, but sometimes when you buy screenwriting software you are purchasing empty validation. Third, I hope that using it will somehow make me better at what I already do. You reach a ceiling in your progress and you start scraping for any perceived advantage it might intrinsically possess. How much time and energy am I really saving with auto-margins and macros for character names? In the end, like a gym membership, it only works if it's something that already fits your needs and disposition. Some people want to get a trainer, lift weights, and sculpt their abs. Me? I'd like to pay a few dollars to play basketball every now and then, which I can do for free at a public park.

A few days ago, I was given the opportunity to evaluate the Movie Magic Screenwriter software, including the Streamline plug-in and the Dramatica Pro program – all developed by Write Brothers, Inc. I already have Final Draft 7 and the Celtx free download. I haven’t been 100% satisfied with either, so I was anxious to see if Screenwriter was any better. And hey, they took the time to ask a comic book writer for his opinion. Bonus points already.

The problem with most scriptwriting programs is they were never intended for comic book writers. It is first and foremost a screenwriter’s tool. Often these programs can be adapted to suit the needs of a comic book writer, but it is an attempt to fit a square peg in a round hole. They all fail on one fundamental distinction. A screenwriter needs a rigid program to format his script exactly how the industry wants it to look. In contrast, there is no industry standard for comic book scripts. A comic book writer is corresponding directly with the artist and maybe an editor. As such, the software needs to be flexible to suit the tastes and varied format preferences of the individual comic book writer. Final Draft 7 and Celtx fall short as comic book friendly software. Movie Magic Screenwriter is the superior program for comic book writers.

Let’s start where it counts, the templates. Movie Magic Screenwriter 6 has two different comic book templates. The generic one lines the character name with the dialogue, i.e. more like a playwright would. The Gossett-Kayle comic book format (developed by the creators of The Red Star) is more like a screenplay hybrid with character names centered over the indented dialogue. I prefer the generic template, because it saves space, but for people who are more comfortable with the screenplay look. Knock yourself out. Either is available. I fear that an “industry standard” script format is going to become reality in the near future, but I’d like to fight it for a while longer. As long as the script is clear to the artist and follows standard logic, I use the format that works best for me. (Random side note: The novel template looks great. I can’t wait to play with it.)

The best thing about these templates is that they can be adjusted and customized, if you know where to look.

For instance, the dialogue defaults to all caps. It makes sense since 90% of all comic book dialogue is lettered in all caps. However, for some odd reason, I prefer to write dialogue in normal upper case/lower case style. Reason? I spend a lot of time tweaking dialogue, and it’s easier if I can read it as something that you would see in a novel, play, or screenplay (upper case/lower case). The all caps shouts at me when it’s not in the context of comic book art. Simply go to the “style” button and change it. It can easily be moved back and forth, if you need to do that.

Screenwriter has Normal Word Processor mode. It’s helpful, if you need to embed some long bits of prose or if the macros simply aren’t obeying you. Slap ‘em and down, switch to something more familiar.

In Screenwriter, one space after a sentence automatically becomes two spaces. This drove me crazy. With monotype fonts (such as Courier) people generally use two spaces. Professional typesetters, designers, and desktop publishers generally use one space. I prefer one space. Finally, I found how to change it in the Preferences section under “Spelling” at the bottom: Auto-Space sentences.

I did have two issues where I needed to call customer service. It took five minutes to get through, but when I did the person on the other end was helpful. He didn’t quite understand why I wanted to deviate from the template. Once again: comic book writers are weird like that. First issue, when I typed “panel” it automatically recognized this as a scene heading and underlined it. While I want my pages underlined and identified with the scene heading label, I do not want the panels underlined. Customer service told me to click “Format” then “User Lists.” Delete the panel, and all is well. (The “User Lists” area also lets you add new extensions. For instance, they had OP for “off panel,” but I also needed an “OP w/o pointer.”) Second issue, every time I hit return after my page number, it wants to add a “continued” or “panels per page” indicator. I honestly don’t know how many panels a page is going to be until after I write the page. Even still, I may not want to include it. I was tired of hitting return and then “v” for “nevermind,” leading me to the next line. This matter was solved in the preferences sections under the editing tab.

I realize by changing the template I may have limited some of the nifty outline and NaviDoc potential. However, the point is this: With Movie Magic Screenwriter, it may take a day or two, but once you figure everything out, you can get your comic book script looking exactly how you want it to look. It will accommodate all your idiosyncratic format issues. Other screenwriting software hasn’t been as understanding.

Another important issue is importing scripts from other programs. Moving Final Draft documents to Screenwriting is easy. Copy all, paste, and use the “most aggressive interpretation of the source text.” Afterward, a quick look to make sure you didn’t miss anything and you’re done. Importing my comic scripts from MS Word is not as handy, but the key commands are intuitive enough for you to move things around without too much trouble.

Of all the features it offers, I wish Screenwriter had a window available for my synopsis. It has a notes section and an outline feature, but I need a good notepad area. I usually write a four-page synopsis of the story, and compose the script based on that synopsis. Right now, I have to open MS Word and then move it next to Screenwriter. It’d be nice to have everything side by side on one program. Also you can’t paste inside a note, maybe I missed the option to change that, but it’d be nice if I could.

The note function is interesting, but I haven’t had a chance to use it much. You can place various notes throughout your script, which when it comes time to print, will magically disappear. Or you can print all your notes together.

A few issues I hope they correct in future versions. The “find” function is a little wonky. Once you perform a word search, the search window closes and you have to hit “command G” to find the next word. It’s not the most user-friendly approach. The “Mark one character’s dialogue” is a sweet function. Although, it’s not readily obvious how you unmark the dialogue. If you want to do it later, control Z won’t save you. From what I could figure out, you have to manually delete it in the “Show Format Codes” view. Not cool.

Here’s some more of the good stuff. The smaller details. When saving as a pdf, the pdf will page jump by script pages not actual pages. This is nice, and it makes sense. The word count will show you total words and words of dialogue -- to see how your ratio of panel description to dialogue stacks up. It was edifying to see I’d written 10,144 words in the HOW TO LOSE BIG script (3,183 words of dialogue). Change character name function. I could’ve used it last week, and I will need it in the future. I’m rarely content with the names. You can password protect a script. I don’t know if it’s necessary, but who knows when I might need to write something super secret? I haven’t used the “Speak Selection” yet, but if it’s anything like the Final Draft 7 voice reader, I’ll be happy. At a first glance, it looks like you can choose what elements to read, which is nice if I want to only hear the dialogue and not my laborious panel descriptions.

Streamline is an add-on plug-in you can purchase to increase the power of your Screenwriting software. It identifies small word changes or edits you can make to reduce your total number of pages. In Hollywood, where script size equals movie length, this would be important. With a comic book writer, it wouldn’t make much of a difference. I still like the add-on because I’m such a freak about being concise. I was raised in the William Zinsser school of writing. Streamline pointed out there could be a shorter word to replace “overweight.” You caught my evasive euphemistic language.

I was also shown the Dramatica Pro software. However, I might write a review of it later. I need more time to form an opinion. It’s a program based around an entire writing theory, helpful for anyone needing a coach -- to help them dig through their plot, themes, and characters, to ask the right questions etc. I’ll admit I’m leery of hippy-dippy phrases like “storyweaving” and the writer’s “dreamkit,” which Dramatica has in abundance. Their website also hosts writers’ group meetings. I’ll pass. Confession: I normally don’t like hanging out with other writers. Sorry. I’m a betta fish, happy to swim in my own bowl. I like being alone when I work. Even writing partners make me cringe a little. Also, my process tends to be wonderfully messy and efficient in such a way I wonder how Dramatica Pro would help. I’ll give it a try. If anyone beats me to it, email me and let me know what you thought.

Like a gym membership (here’s the part where I tie the ending to my first paragraph…), it’s not for everyone. However, if you are going to buy a screenwriting program, Movie Magic Screenwriter is the one I’d recommend. It’s most flexible for nitpicky comic book writers who want the benefits of specialized software without feeling like the program was intended for someone else.

RANDOMNESS

Last night, I sent Brock Rizy the complete synopsis for EMILY EDISON VOL. 2. Can't give any details at this point. I love the first volume, but this follow-up is going to be so much better. 200% more awesome and possibly eligible for a Guinness World Record. (Not kidding. I'm going to look into it.)

Beyond that, I hope to finish scripting chapter 2 of HOW TO LOSE BIG by tomorrow.

Also, I'm thinking about which conventions I want to attend for 2010. Financially, I've been in no shape to pay for any trips, but things are looking better. Right now, I'm planning on a booth for Stumptown in Portland and MoCCA Art Fest in New York. I want to attend Comic-Con next year, but no booth, and maybe just Wednesday night through Friday. Any thoughts on "must attend" conventions and why?

WHERE ARE MY ARROWS, PAUL?

This week, Paul Milligan and I are working on SOUVENIR OF DALLAS for the August D Magazine. Oh yes, the Best of Big D issue. Here's a portion of our email conversation to work through the details.

TIM: Arrows! Can I get arrows pointing from the ID boxes to the people? You've used arrows in the past. I like arrows. They are pointy.

DAVID: Agree on the arrows. Dammit, Paul, we like our arrows! :)

PAUL: I know, I know! It's just a rough!!! Just assume from now on that if you don't see arrows but think you should, they will eventually be there. :)

DAVID: Paul, all this talking, and I still don't see no damn arrows on this rough file! I'm waiting.

TIM: You guys are awesome. Next time, the arrows are on me. My treat.

PAUL: Wait... where do the arrows go again?

DAVID: I have a few ideas on where you could put those arrows...

See? We are absolute professionals.

INTRODUCTION TO SCRIPT BOOK

I'm working on a KARMA INCORPORATED script book, which will print through Lulu. It should be ready in time for Dallas Comic Con. This book will have the complete scripts for volume one POOR MR. WILSON and the unreleased volume two VICE AND VIRTUE. It'll be the only place where you can read what happens in VICE AND VIRTUE. I completed chapter four just for this book. As an extra, I included the script for "50 Miles to Marfa" and "The Heist and The Heart Attack," short stories from PopGun. Paul Milligan is working on the cover. He's done some great cover work for our friend.

I finished the book's introduction yesterday, and decided to share it. If you notice any glaring errors, by all means, let me know before I print.

INTRODUCTION

I was bored one Saturday afternoon. I had an idea for a comic book and decided to create a “teaser” using some film editing software. White text on a dark screen with rain pouring down, Mr. Blue Skies by ELO as the music.

“Stuck in traffic. Girlfriend left. Milk went sour. Toilet backs up. Lost your job. Flat tire. IRS audit. Flight delay. Lost your wallet. Dog ran away. Computer crashes. What if it’s not all coincidence? KARMA INCORPORATED. Let us ruin someone’s day. A new comic book by David Hopkins. Currently in production (if nothing goes wrong).” +

I didn’t have a story, characters, or an artist. It was just an idea. I watched the trailer about 50 times. Then I asked Melissa to take a look. “Cool. That’s your best idea so far. You should go with it.” Like all great advice, I didn’t take it. Not at first.

Instead, I worked on a proposal for Viper Comics called Rocket Science. Think 1950’s alien invasion with Nancy Drew and the Hardy Boys as our only hope. I took the proposal to the San Diego Comic Con. While there, I talked with my friend Paul Kilpatrick at Antarctic Press. He asked me what I was working on. I casually mentioned Karma Incorporated. He said, “That’s a cool idea. Could you email me more about it?” Uh, sure. Then only a few minutes later, Viper rejected Rocket Science. However, I was so excited about things with Antarctic Press, I said, “That’s cool. I think Antarctic Press is interested in another story I have.” This got the attention of Jessie Garza at Viper. “Really? What is it?” I explained Karma Incorporated to him too. His response was almost immediate. They wanted to publish it. Do you have the first issue written? “Yes.” I lied.

Once home from San Diego, I emailed Paul to say Viper wanted Karma Incorporated. I thought it’d be a good fit there. All was copacetic. Then I wrote the synopsis and first issue within a week. It wasn’t perfect, but I could always edit later. The challenge was to find an artist. On August 5, 2004, I emailed Tom Kurzanski. I sent him my “teaser” video, told him Viper Comics was interested, and asked if he would like to illustrate Karma Incorporated. Tom and I were already working on an adaptation of Antigone, which we’d later publish with Silent Devil. Tom emailed me that same day and said yes.

Let me take a moment to say nice things about Tom. More than any other person, I owe Tom my break in comics and helping me become a better writer. It takes a brave person to undertake a project with an unproven writer. Without him, Karma Incorporated would still only be an idea. He didn’t fight the script, but allowed me to see it just as I wrote it, which helped me understand how a script works. He gave dramatic and visual depth to scenes I could only vaguely visualize. Tom read each script and gave me notes. He wasn’t only the artist; he was the editor. These notes were invaluable. I especially remember the countless rewrites on the epilogue. You don’t learn anything from a first draft. By your fifth and sixth draft? You’re tired, angry and grasping for words, and you’re a writer damn it. If Tom was going to illustrate my story, he expected it to be good. I was lucky in that Tom’s style mirrored the type of quirky stories I hoped to write, something with range and something distinctive.

Within a year, we had a comic book on the shelves. Sales were low. Reviews were generally positive. (My favorite was from Needcoffee.com: “We're enjoying the hell out of this book: it's funny, it's got a nice trace of bitterness, and we have no idea where the hell it's going.”) We had a few bona fide fans. People wanted more Karma Incorporated. I certainly wanted more Karma Incorporated.

I started work on the follow up immediately after writing the first series. Whereas Poor Mr. Wilson was about the aftermath of a job gone horribly wrong, a story about them getting a dose of their own medicine, Vice and Virtue would be about the job itself, the planning and the execution. It would be their biggest target, the mayor of Dallas. I added a subplot with Terry, hinted at in the first series. The third chapter was entirely devoted to this storyline. I gave Malcolm a larger role, which was important. Vice and Virtue upped the stakes.

We lost momentum during this process. It took a year for Viper to approve the second series. While waiting, Tom and I shifted our attention to Antigone. I also started work on Emily Edison with Brock Rizy and Astronaut Dad with Brent Schoonover. And for personal reasons, there were other delays. The delays became an albatross. So much so that I doubt Vice and Virtue will ever see print.

I realize “never say never.” Indie projects tend to have a timeline all there own. There will certainly be more Hopkins/Kurzanski collaborations in the future. The best hope for more Karma Incorporated could be on the Hollywood end of things. Viper Comics is pretty aggressive in getting their properties optioned. (Did anyone see the Middleman on ABC Family? Incredible.) Karma Incorporated has always had people interested in it for a TV series. I had an hour-long phone conversation with one writer/producer. His take would be very faithful to the original comic. Perhaps I’ve said too much? Anyways, such a development, if it were to happen, might bring Karma Incorporated back. Might.

Until then, I decided it would be nice to make the Vice and Virtue script available to people who are curious about where the story was going -- or for people who just like reading comic book scripts. Vice and Virtue was a series intended to wrap things up. However, it opened some doors to future stories. There’s a great long-term antagonist in Mayor Kathy Graham. She’s Professor Moriarty to Marsha’s Sherlock Holmes. There are still things left undone. You haven’t met Marsha’s son Carson who is only briefly mentioned. And other things, I wouldn’t want to spoil.

In a perfect world where I have thousands of faithful readers and limitless resources, where would the series go after Vice and Virtue? Volume 3 would be an origin story. I would start where a certain flashback in chapter 3 of the second series left off. Each chapter would focus on a single character and how they joined Karma Incorporated. The story would show Marsha and Terry putting everything in place. Volume 4 would deal with the personal lives of each member more -- their respective families. Volume 5 would bring back Mayor Kathy Graham and the FBI hunting after Susan. Also, I’d finally insert a storyline I planned from the first issue -- a budding, albeit awkward, relationship between two members of Karma Incorporated. Volume 6 would mark the return of a main character who disappears at the end of Vice and Virtue. Once again, I don’t want to spoil anything. After you read the script, you’ll know.

I also included two short stories in this script book. These stories are part of the PopGun anthology from Image Comics, “50 Miles to Marfa” and “The Heist and The Heart Attack.” Len and Stag, two grifters, attempt a bank robbery in west Texas. It felt like a good fit, certainly written with the same mindset for mischief.

Thank you Paul Milligan for designing the cover. Thank you A.C. Hall for teaching me how to format my Word documents to be book ready. Thank you Scott Hinze for teaching me the word “Schadenfreude.” Thank you Tom Kurzanski and the incredibly talented Marlena Hall. Thank you Viper Comics, Scott Agostoni, Mike Werb, and Ice Cube. Thank you to anyone else who has taken an interest in Karma Incorporated.

David Hopkins,
June 14, 2009

TWITTER ADVICE COMPILED

I love Raven Gregory. He's a sweet guy and a very talented writer. I follow him on twitter. His most interesting comments usually occur at odd hours. These 27 "tweets" (still don't like that word) occurred four hours ago, which would place them at around 4 AM Central Standard Time. The beauty of copy and paste, I arranged everything in correct order.

All in all, great advice.

Now for the tech shit. 1. Write. Write a lot. Write and read a fucking LOT. Look at this career as if you were studying to be a doctor

because that's how long it usually takes. I starting writing THE GIFT (from Image Comics go buy that shit) back in 2000

published in 2003 and made it to Image in 2005. Didn't start making a living off comics until I got fired from my day job in 2007 and had

two babies and a wife to feed. Talk about putting afire under my ass.

2. Get to conventions. As many as you can. If you want to work in this business you need to meet the people who can give you a job or

produce your books. Networking is key. Be likable. Don't be a dick. And never make excuses because at your level no one gives a fuck

at my level no one gives a fuck....only when you are at an A-lister level will anyone give a fuck about your excuse...

3. Self publish. Go out and show that you can make a comic. Better yet...make a comic I like. If you can do that...I might give you a job

but know that you still have to go through three other people besides me before you can even be approached to get a gig.

4. Buy me drinks. Yes, it's petty and low but being a likable guy or gal in this business goes a long way. Talent will take you far.

Being liked will take you the rest of the way.

Be professional. Don't get drunk and wear a shirt for pants because that will do nothing to advance your career. Just take my word on it

5. NEVER and I MEAN FUCKING NEVER BAD TALK ANYONE. THis industry is small and shit does get back to people. I have loved some writers

work but because they were a dick to my boy I will never give them a gig.

6. Write from the heart and give it your all. I don't care if you are being paid a G for a couple hours work, or working for free, you

better put your all into it as you never know what someone will read and dig that will lead to a job opportunity.

7. Get the fuck out of your own way. Seriously, porn, video games, TV, clubbing, none of this shit will get you to the end of the rainbow

any faster. Focus. Get tunnel vision. You can make this shit real but only if you are willing to put in the time and the work.

8. READ. Yes, I know I said this before but you should be seeing everything you can that works and doesn't work. It's all goes into the

pool of who you are and who you will become. Nothing comes from a void so get to putting shit in your head and write your ass off

9. Believe in yourself. Many years ago me and my mom were talking. And somehow we got on the subject of Stephen King and I made the

comment that the reason "something" worked is because it was SK and there's only one SK. My mom, love her to death, responded...

"There's only one Raven Gregory" Remember that...there's only one you. Only you can do what you do. Now go out and show the world who U R

10. Booze is your friend, never take advice from a drinker, and anal is not all it's cracked up to be. Instead of writing I give you this

Hope it helps and if it does...in a couple years...make sure you pay that shit forward as no one gets anywhere in this biz without the words

(two hours later)

And last but certainly not least. Be fierce. No one is going to come to you and give you the keys to the kingdom. You are going to have

to out there and prove that you deserve the shot.

GENE YANG ON AMERICA DOT GOV

Here's a great video of Gene Yang talking about AMERICAN BORN CHINESE. We interviewed Gene in 2007 on FbR's Indie Show (episode #365). He's such a nice guy.


The America.gov website also features an interview with Gene.

REPEAT REPEAT

My friend Tania Taufmann (cover artist for MINE ALL MINE) has another gallery show at the Magnolia Theatre -- next Thursday, June 11th from 7 PM to 10 PM. 3699 McKinney Avenue, Dallas TX 75204.


Get out of the house and go.

HERMITS, OUTLAWS, NOVELS, AND WELCOME LILY

With the school year almost over, it was an insanely busy week -- grades, exemptions, TAKS scores, staff meetings, text books, the review, the final, and a thousand other administrative tasks. There were a few highlights to my week:

I was added to the guest list for Dallas Comic Con, August 15-16. I'm working on a new banner for my booth, maybe also some 1" buttons and a finished preview of ASTRONAUT DAD, FRONTIER, and HOW TO LOSE BIG.

Nate Bramble asked me to write the foreword for HERMIT HILL. It's an incredible web comic, and he's compiling the first year of strips into book format. It should be available in time for Dallas Comic Con.

The editor approved my story idea for OUTLAW TERRITORY Vol. 3. Now, I need to work on the script. I'm not going to reveal much, except it involves Judge Roy Bean. Between this anthology, POPGUN Vol. 3-4, and JAM! TALES FROM THE DERBY GIRLS, I've been fairly active with short stories.

I may write BOLIVAR (remember?) as a novel. What I want to accomplish with this story could be too massive for a comic book. And no, I'm not suggesting that a comic can't be epic in scope. However, with a novel, I have more control -- and that's what I need with this story. I may change the title and rethink the entire plot. I don't know if this novel is going to happen, but it's been fun to daydream.

Most importantly! Congratulations to my friend Jeff and K-10 on the birth of their daughter Lily Anna Elden, 7 lbs 15 oz and was 20 and 1/2 inches long.

SOUVENIR OF DALLAS

The June issue of D Magazine is now available. It looks awesome. On page 24 of the "Pulse" section, Paul Milligan and I have another SOUVENIR OF DALLAS comic (click here). For some reason, the webpage is there, but the comic is not. It should be loaded soon...? I don't know.

If you are particularly impatient and you love SOUVENIR OF DALLAS, you could go to the D Magazine Frontburner blog -- hunt down the email address of either Tim Rogers or Eric Celeste. Tell them how much you love this comic, how much you need it, and that the latest isn't online. Be nice. These guys give me money.

Or you could just buy a copy at any local grocery store or bookstore.

**UPDATE (06/10/09)** The comic is finally available on the D Magazine site.

INTERVIEW FOR A CLASS

My friend and fellow teacher Lisa McWain retired a few years ago. (I took her room when she left. My previous room had no windows and a flimsy partition dividing my class from the one next door. It was a nice step up.) Last year, Lisa took some college courses, one of which was on comic books. She interviewed me for a project. I stumbled across the interview while organizing my desktop, and thought I'd post it here.

Your blog is really interesting; my favorite part is the Kennedy poop story.

Thanks. I probably spend too much time on my blog. I've been blogging for six years. It's a terrible distraction from actual writing. The Kennedy poop story was hilarious. She’s at an age where she says the funniest stuff without realizing it. A few days ago, she told me I should buy a Toyota Spyder. I told her I didn’t have enough money, so she said April, my girlfriend, could buy it for me.

The comic in D magazine – great!

That's been a good deal for me and the artist, Paul Milligan. I got involved with D Magazine through Trey Garrison who read my Superman essay with the Man from Krypton Smart Pop Book and thought I had some potential. The comic idea was proposed one afternoon, and I made a good impression on their editor Tim Rogers. Our fifth installment of Souvenir of Dallas should be in the August issue. (UPDATE: We're on our 10th installment as of June 2009.)

The Art Conspiracy idea is wonderful.

Sarah Jane Semrad and Jason Roberts are the two people behind Art Conspiracy (http://artconspiracy.org). I’m proud to have been involved with it over the years. Recently, I was asked to contribute a journal to auction for their summer fundraiser. That has taken most of my time recently, working on the journal.

Have you ever done any work in KC?

Not in Kansas City, but Lawrence, Kansas is one of my favorite cities. I’ve been there. I have some friends who live in Lawrence, and I did a store signing at Astrokitty Comics. Great store.

My dad worked as a mechanical engineer for the space program; we lived in Hunstville, AL during the late early sixties, and followed all of "his" launches.

That's really cool. The NASA space program had to be one of the proudest moments in U.S. history. We attempted something great that didn’t involve killing lots of people in another country. However, it was still part of a "war" I guess, the Cold War. I speak through Jimmy in chapter two about that. We’ve been better at bombs than rockets. I was born in 1977. Our last moon landing was in 1973. I hope I live to see us attempt another moon landing. If we wait too long, no one from the original Apollo program will be around to assist. That would be a mistake.

Background Questions: When and how did you start?

About six years ago, my friend Aja invited me to write a stage play for a production opportunity she had at UTA. I thought I’d need a few months. She gave me a few weeks. While writing it, there were many nights that went until four in the morning. In the end, I spit out a semi-decent play. Opening night was a proud and awkward moment. I wore my wedding suit, which felt oddly symbolic. The play itself was a difficult experience to watch. Afterward, I went to my apartment, determined to never write another stage play. However, I had been bitten by an urge to write and comics seemed like a natural fit. It took me awhile to get comfortable with the format and the medium itself. I want to say the more you write the easier it gets, but that's not true. You learn how to be challenged at a higher level than you were before. Hopefully.

Your biggest influences:

I don't know if these influences are all that obvious, but novelist Douglas Coupland and director Wes Anderson have made a huge impact on me. And hey, Wes Anderson and I share a birthday. The influence question is a tough one, because in the end, people are influenced by so much more than the sum of their favorite books, films, and songs. I would love to be called "Coupland-esque," but I never sit down in front of my computer trying to figure out how to write like him. I struggle enough as it is to find my own stories; let alone figure out a way to channel other writers. I like what Alan Moore once said in an interview about being influenced by hundreds of writers, instead of just one.

Advice to future writers:

The best advice isn't all that new. I've heard people say it over and over again: Writers write. They don’t sit around talking about what they want to accomplish some day in the hypothetical future. They do it. Because while you are sitting around thinking about it or attending conferences on how to do it, someone else is out there working harder than you, stealing your dream job. Lots of people want to be writers or say they have a "million dollar idea," but they don't do anything. Start today or don't do it all. People need to stop romanticizing the writing profession, and just put words on paper.

On your site, I see at least 6 different publishers as well as at least 2 works that are self-published. How do you work with the different companies?

All those companies are small operations. Often, you build a professional relationship with those people through mutual friends. I got involved with Viper and Silent Devil via some short stories I contributed to their anthologies. Over the years, I've become good friends with the editors. As their company grows, they stay loyal to the talented peopled they've worked with along the way. That's ideally what happens. Of course, comic book conventions tend to be the place where everyone meets everyone.

I have dipped into the SmartPop books before, the Harry Potter one, the Grey’s Anatomy one, etc. I read the beginning of your essay on Superman – good stuff. How did you get involved with them? Do you like writing essays?

Actually, I hate writing essays. Hate it. It does not come naturally at all. Whereas I've developed a certain pace with script writing, those essays feel like pushing a boulder uphill. I cringe when I re-read what I've written. It’s a skill I need to develop, so I force myself to get better. From a freelance perspective, the pay is much better than comics. I made more money with one 500 word essay for D Magazine than five years worth of comic book publishing. Sad and true. Essay writing can pay a few bills. I got involved with Smart Pop, because I was a friend in high school with one of the editors. We touched base when I lived in Dallas. She gave me a shot at the Superman essay, and her boss gave me the green light.

Do you share your work (and/or its process) with your students? I think they would be fascinated to hear from a real writer.

Rarely, if ever. I like to keep the two areas separate. I’ve never wanted to be "that teacher" who is continually trying to impress the students. I mean, just because you play guitar does not mean you should perform camp songs for your students. If the students discover my work on their own, that's cool. Otherwise, my writing wasn't intended to cross over into my teacher career. Although in my Creative Writing class, I will talk more openly about my process, because there is a logical application.

Why is your site named as it is?

www.davidhopkins.com was taken. I like the term "antihero." It does tend to fit the majority of my characters, especially in Karma Incorporated.

How did you become associated with the Zeus Comics Store? (and its prestigious Eisner Award)

When I lived in Dallas, Zeus was the comic book shop I frequented. It's a really well run, indie-friendly store. I wrote the nomination letter for Zeus. Lo and behold, they won the Eisner Award for best retailer. It was a proud moment -- and well earned.

When did Amazon begin selling your books?

Amazon sold my books whenever Emily Edison first came out. Viper Comics manages all that. The book has its ISBN number, which makes it easier to distribute to regular bookstores. Without much promotion, the bookstore orders were almost as high as with the comic book stores.

Which book is your favorite so far?

I like them each for different reasons. That's the diplomatic parent response, and it's true. I most enjoy writing Karma Incorporated. If the audience were there to support the series, I could keep writing about those characters indefinitely. When book two of Astronaut Dad comes out, collectively, I think that's my best written story.

How well do you draw? Do you ever send sketches with your story ideas? Do you “see” the story as you write your idea?

I used to be a good artist in junior high, but not anymore. No, I never send sketches. If I can’t use my words to describe a scene, then I've done something wrong. Plus, it’s the artist's task to create the visuals. I don't want to micromanage his or her process. I always see the story in my head as I'm writing, but it doesn't always look the way I thought it would, whenever it's all finished. And that's part of the fun.

Antigone -- You are right that I probably would not be able to use it for school. You said your illustrator took some liberties with your script. Could you tell me more about that?

The artist should take some liberties with the script. That's not a bad thing. It's part of the collaborative process. In the Antigone script, I never mentioned Eurydice being topless in her death scene. Tom Kurzanski added that, and it's chilling in its own way. However, that along with some other things made it not appropriate for a younger audience. Personally, the violence is more objectionable than partial nudity, but I'll admit I asked for Tom to make it brutal. And he did.

How do you resolve disputes like that? Do you ever have to completely change your ideas?

We were under such a tight deadline with Antigone I couldn't ask Tom to make those changes. And even if we had more time, I still probably wouldn't say anything. The artist has a right to his own vision too, and sometimes the best writers step out of the way. Very rarely is a dispute so extreme that it means completely changing or compromising your ultimate vision. There's always some wiggle room for disagreements, you just have to pick your battles. A good artist will honor your story as best they can. In the end, the goal is to have the best story possible.

I loved the opening page and the final quotes last. I thought you did a great job of using Sophocles' words. You skillfully employed all the important lines and really did justice to the work, one of my favorites.

Thanks. I tried. It was a tricky copyright issue. Antigone is public domain, but the translation itself is not. Even then, I wasn't using the entire Dudley Fitts and Robert Fitzgerald translation, only excerpts – sometimes out of order and sometimes tweaked slightly. We concluded that comic book constituted as an adapted "performance" of the text.

Where did you get your idea for opening 4 panels?

I wanted a contemporary parallel to big mythic events in a culture, just as the Oedipus story was part of the cultural consciousness of Greek society.

As far as the dialogue goes, who makes the decisions as to how to punctuate and which words to bold in the speech bubbles?

I make the decisions on punctuation. Very rarely do I use bold or italics to emphasize a particular word in the dialogue. I try to leave the emphasis to the reader. Occasionally, the artist will take that liberty and that's okay.

The epilogue was interesting. Who is that writer?

The epilogue was written by my friend Aaron Thomas Nelson. I needed a Greek scholar to double check my adaptation, make sure it would stand up to any academic scrutiny. Aaron's notes were helpful. I asked him to write an epilogue to give an opportunity for a deeper look into the story.

Astronaut Dad What a great idea! The story is wonderful. I think your characterization is especially strong here. Having lived in the times (albeit barely!), you captured them well.

I'm happy with how the story came together. With both volumes one and two, I think it's the best comic I’ve written.

When in 2007 did it come out?

It came out in November 2007.

When did you start it?

I wrote the first draft in the summer of 2003. This is one of those scripts that gathered dust for a while, because I couldn't find the right artist until Brent Schoonover was available. He was exactly what I wanted. The script went through two complete re-writes. Nunzio DeFilippis and Christina Weir came onboard as story editors. In exchange, I helped design their website. Nunzio and Christina are very talented career writers. Their feedback has made me a better writer.

How many volumes do you anticipate?

It's a two-part series.

Do you already know the ending? (a la J.K. Rowling and the Lost creators)

Yep, it's already written and everything. I love the ending.

Which character is your favorite?

I love writing the mom characters, especially Faye. She goes through a lot in this story and it's interesting to watch as a reader. The voices for the mothers came easily, so dry and cynical.

Did the illustrator do the lettering as well as the art work?

Justin Stewart lettered Astronaut Dad.

Do you plan to keep the same illustrator throughout the series?

Definitely. He's finishing it right now.

What does Miss Kennedy think of your work?

I don't know if she really cares one way or the other. Once she realizes I dedicated Emily Edison to her, someday, she'll read it a little more closely.

COMICS THIS WEEK

Here are the comics I ordered this week from Zeus Comics.

INVINCIBLE, VOL. 10: WHO'S THE BOSS by Robert Kirkman and Ryan Ottley (Image Comics). I've said this before, but INVINCIBLE is my favorite super hero comic. Actually, nowadays, it may be the only super hero comic I read -- unless you count UMBRELLA ACADEMY. Kirkman's work is always enjoyable. I love how he sets up future storylines and slowly builds the plot over several issues. I love how his characters truly talk to each other. They work stuff out. They have mature, sensible conversations. Read most comic books (mine included) and the interactions sound like bad community theater. "Stop that!" "I will not!" "You better or you'll be sorry." "You're acting like Dad." "How could you say such a thing!" Ugh. In contrast, Kirkman's dialogue is patient and intelligent -- note the beautiful scene between Mark and Eve during their first real date.

PLUTO: URASAWA X TEZUKA, VOL. 3 by Naoki Urasawa (VIZ Media). Between PLUTO and MONSTER (I'm on vol. 6 right now), I absolutely love Naoki Urasawa. This guy can tell a story. Every chapter is a seminar on how take your reader by the throat. I'd consider Urasawa a perfect recommendation for people who swear they don't like manga. And yes, 20TH CENTURY BOYS is next on my reading list.

IF YOU HAD A SEMESTER OF MY WRITING CLASS

I'm working on my curriculum for next year's Creative Writing class. It's one semester spread out over three six-week periods. Since I started teaching this class, I've been able to do whatever I want. Thank god, no state-mandated text book. Someday, I'd like to develop my approach into a college course or a writing seminar.

Here's what I have so far. Please excuse any errors or awkward wording. First draft.

PART I: THE CHARACTER AND THE PLOT

“Your characters move the story along.”

Lesson 1: Creativity
Purpose: To explore creativity as something innate in all people. Creativity is an act of synthesis. Creativity can be examined in three areas: influences, ideas, and experiences. A writer must immerse himself/herself with literary and artistic influences. A writer should understand that in order to come up with one great idea, they may need to first develop a hundred decent ideas and narrow it down. A writer finds ideas within their own experience and from the experiences of other people. A writer is an observer of the world.

Lesson 2. Premise
Purpose: To create good ideas that can be used to initiate a story. It may begin as a question, an intriguing image, an odd character, or a dramatic situation. A writer should learn to identify which ideas will work best.

Lesson 3. Characters
Purpose: To understand how writers craft a character-centered story. All stories connect with the human experience. The human experience is rooted in desire. A standard protagonist, or main character, desires greatly and takes risks. The writer needs to understand the role of a protagonist (passive or active) in his/her story. A story can have multiple protagonists or one that functions as an antihero.

Lesson 4. Characterization
Purpose: To develop traits in characters that enhances the overall authenticity and quality of the narrative. Characterization is not just a collection of revealed traits. It is a cohesive sense for who they are, and why they do what they do. A writer needs a workable system for how to get inside the head of their own creations.

Lesson 5. Archetypes
Purpose: To understand the function of various characters within a story. However, characters should not be simply tools to push the plot forward. They should be integrated into a believable world the writer has created.

Lesson 6. Contrasts
Purpose: To humanize a character by analyzing the contrasts within their nature or situation. Contrasts can exist as paradoxical traits, a relationship (odd couple), an environment (fish-out-of-water story), or an ironic event. A writer can create fascinating complex stories through skillful use of contrasts.

Lesson 7. Dialogue, part 1
Purpose: To see dialogue as an extension of the character. Dialogue is not only what they say. It is a window into who they are. The writer needs to fully know the character in order to find his/her unique voice.

Lesson 8. Dialogue, part 2
Purpose: To see dialogue as a way to negotiate desire. Dialogue in conversation is used for many purposes: establish rapport, persuade, and manipulate. Even in its most innocent form, dialogue is a game of power exchange.

Lesson 9. Conflict
Purpose: To use conflict as a way to reveal character. A story should take the protagonist and place him/her at the “end of the world” as they know it. Under such distress, the audience discovers what the character is all about. The writer should use conflict not only as an obstacle to be solved or fixed, but also as a way to further invest the audience in the life of the character.

Lesson 10. Arc
Purpose: To evaluate the purpose of a character arc. Some characters change during the course of the story as a direct result of the conflict (dynamic), while some remain unchanged (static) from beginning to end. In either instance, this arc may bring about fortune or ruin for the character. They may change into the person they need to be to overcome the obstacle, or their change may mark a downward spiral. The static character may be precisely the type of person needed to solve the conflict, revealed to the audience over time – or their stubbornness to adapt could lead to destruction. The writer speaks to the human experience through character arcs.

Lesson 11. Plot, part 1
Purpose: To use meaningful plot points as a way to further the action of the story. The plot may consist of an inciting incident, progressive complications, turning points, a climax, and resolution. Each point presents a choice to the protagonist. The writer must find unique ways to integrate these points into the story without the structure being overbearing or formulaic in presentation.

Lesson 12. Plot, part 2
Purpose: To understand the necessary aspects of a beginning, middle, and end. It may be helpful to begin with the end in mind. How might a twist ending or having the story come full circle be best set up? What can the writer do to move the story along and transition between acts?

Lesson 13. Subplot
Purpose: To integrate additional plot lines into a story. A subplot may be used to develop characters, add thematic depth, a new tone (complimentary or counter), and enrich the setting. The writer should examine the worth of any subplot to see if it benefits the overall narrative.

PART II. THE EMOTIONAL IMPACT AND CONTROL
“Your style will emerge naturally as you become comfortable with the writing process.”

Lesson 1. Reveals
Purpose: To choose what is revealed to the audience for maximum impact. The reader may know more than the characters (dramatic irony), the reader may know less than the characters (mystery), or the reader may know only what the character knows (empathy). All three levels of reveal may be used in a story. The writer controls a reader’s reaction to the story through what knowledge is revealed and when.

Lesson 2. Subtext
Purpose: To utilize the underlying meaning of any action or dialogue for greater impact. Subtext is a way to speak to the audience without saying anything. It can be also used to mislead. A writer adds layers by how the action or dialogue is presented.

Lesson 3. Tone
Purpose: To create a tone built on empathy, instead of cheap emotional clichés. Empathy is built when the audience is allowed to emotionally participate in the life of the characters. Audiences tend to like variations on familiar stories. These stories create expectations, which the writer can then control for intended effect.

Lesson 4. Genres, part 1
Purpose: To know the purpose of a genre and the numerous genres available. A story falls in a particular genre, because of similar settings, plots, tones, themes, and motifs. The genre allows for boundaries that can be explored and tested. It offers the occasional guilty pleasure, which may be worth pursuing. The writer does not need to stick to one genre, but an understanding of how they operate is beneficial.

Lesson 5. Genres, part 2
Purpose: To gain greater flexibility by mixing and reinventing genres. Genres are not fixed in stone, but are continually redefined. The writer should learn how to experiment in the genres to create new and fresh takes on timeless themes.

Lesson 6. Impact, part 1
Purpose: To learn how to scare reader. Fear and horror are powerful emotions that require deep psychological understanding. Many readers enjoy the catharsis that a good scare can bring. Even outside of the horror genre, a fearful moment can add interest to a writer’s story.

Lesson 7. Impact, part 2
Purpose: To learn how to make the reader laugh. Humor is difficult to do well, and many argue that such skills cannot be taught, i.e. funny people are born funny. However, there are basic principles behind physical, situational, and linguistic comedy. Even in the most serious stories, a writer should be open to honest and funny moments.

Lesson 8. Impact, part 3
Purpose: To learn how to make the reader cry. Dramatic scenes are tricky, because they can easily fall into melodrama. Learning how to be subtle and forceful, and finding the range between the two, is a fine art. Drama cannot be simply inserted into a scene; it needs to grow over the course of the story.

Lesson 9. Impact, part 4
Purpose: To learn how to inspire the reader. Stories that seek to celebrate the goodness of the human spirit and triumph over adversity can fall into formulaic patterns. An astute audience wants to be challenged, and such stories are more difficult than the writer might assume.

Lesson 10. Oddity
Purpose: To learn how to write “weird”. Many people enjoy stories that take a bizarre turn, that use inconsistent realities and flirt with coincidence. The distinction between quirky, absurd, and disturbing is the level of honesty a writer is willing to bring to the situation.

Lesson 11. Imagery
Purpose: To use image systems to enhance the narrative. A skilled writer can approach a story with a strategy of motifs, embedded imagery, and extended metaphors.

Lesson 12. Exposition
Purpose: To integrate necessary information into the story without it feeling forced. Exposition conveys or explains aspects of the plot. It can slow down the story in unwanted ways. The writer should learn how to “show not tell” to maintain the interest of his/her audience.

Lesson 13. Devices
Purpose: To understand various plot devices such as Chekhov's gun, deus ex machina, and the Mac Guffin. If skillfully used, the reader will not notice the device is a construction of the author. If poorly used, the reader will have trouble maintaining the suspension of disbelief.


PART III. THE REWRITE AND THE BUSINESS

“Your ideas are only as good as how you present them.”

Lesson 1. Editing, part 1
Purpose: To objectively read a writer's own work. This is the first step in learning how to effectively edit. It can be difficult to read a story with a fresh and unhindered perspective, but editing requires good and sensible judgment.

Lesson 2. Editing, part 2
Purpose: To improve a story by adding necessary scenes and beats. Sometimes, a story can be missing an important moment for impact. The writer should not inflate their prose with needless additions, nor should they take short cuts that leave the story flat.

Lesson 3. Editing, part 3
Purpose: To improve a story by removing unnecessary scenes and beats. Editing is also a process of trimming the excess. Even a good scene can hurt the story if it’s inclusion cannot be justified.

Lesson 4. Editing, part 4
Purpose: To improve a story by changing scenes and beats to better suit their intended purpose. Editing sometimes involves re-structuring the order of events, finding new emphasis, or combining scenes.

Lesson 5. Editing, part 5
Purpose: To improve a story through line editing and fine tuning. Editing is both a telescope and microscope. As a story nears completion, the writer needs to go line by line to correct grammar and mechanics errors. They need to ensure every word is the best word for that sentence. All this fine tuning is to make the reading experience as seamless as possible.

Lesson 6. Editing, part 6
Purpose: To improve a story by realizing when to stop editing. A story can be ruined, when a writer picks it to death. The task of any artist is to determine when the work is complete.

Lesson 7. Presentation
Purpose: To effectively explain a completed story to others. A writer must learn how to sell his/her ideas, to summarize the work in one or two sentences and make it as appealing as possible.

Lesson 8. Allies
Purpose: To learn the appropriate channels for networking. The writer needs to know how to find agents, managers, consultants, and writing peers, to write a query letter, and maintain a professional attitude.

Lesson 9. Publishing
Purpose: To increase a writer’s audience through publishing. Opportunities are available, but it requires understanding on how to best approach a publisher. Writers should also search other outlets for finding an audience.

Lesson 10. Career
Purpose: To explore the practical aspects of a writing career. The writer should know about intellectual property rights, fair use, public domain, and how to make ends meet.

Lesson 11. Confidence
Purpose: To gain assurance that there are many ways to be successful. Each path is different. Every voice is unique. In the end, a writer has to let his/her work speak for itself.

KARMA INCORPORATED PIN-UPS

While Tom and Marlena were finishing the art on KARMA INCORPORATED, I kept myself busy by hunting down pin-ups to include in the back of each issue. I accumulated more than I could possibly use.

It's been a few years, so I thought I'd repost the art on Flickr. Click here to see the entire set.


Thank you to Joshua W. Cotter, Derrick Fish, Jim Lujan, Melissa Erwin, Martin Abel, Nicc Balce, Ryan Cody, Jim Crosley, Phillip Ginn, Ted Lange, Paul Maybury, Brent Schoonover, Sean Stephens, Scott Zirkel, Cal Slayton, Brock Rizy, Stephen Buell, Jamar Nicholas, Mike Young, Nelz Yumul, Jim Mahfood, TJ Colligan, and Wes Molebash for your contributions. There are other artists I'm missing. I can't find the jpg files. Once I do, I'll upload those as well.

If any other artists want to add to my KARMA INCORPORATED Flick set, go for it. I wouldn't mind. At all.

And just because, the video that started it all.

JUST READY FOR THE NEXT THING

Yesterday, April encouraged me to organize the boxes where I keep my comics, the comics I sell at conventions and store signings. While "encouraged" may sound like a euphemism for "she told me to do it," April has good reason. Until then, I kept these boxes under my desk and scattered throughout the office -- with another box in the living room closet. Not a great system. Now, everything is conveniently stored in one location, and I was able to compile it as efficiently as possible. I have an entire box devoted to extras (copies of DEAD@17 ROUGH CUT VOL. 1-2, WESTERN TALES OF TERROR #2, SILENT FOREST TELEVISION PARODY SPECIAL, the two VIPER FREE COMIC BOOK DAY issues, and copious amounts of KARMA INCORPORATED #2-#3).

It was fun looking through these comics, stuff I haven't read in quite awhile.


It's encouraging to see what I've done since 2004, when I first printed SOME OTHER DAY. At the same time, I'll admit I have a few frustrations.

Staying as vague as possible, due to events beyond our control, there are some books that should be here that never made it to print. There were some proposals that never got picked up. More than putting another comic in print, I hate the missed opportunity to collaborate with those artists. (Is that vague enough?) Also, while I've enjoyed writing short stories, I wish I had more full-length comics, more graphic novels. Lastly, I haven't been able to work with nearly as many publishers as I would like.

I don't want to give the impression that I'm pessimistic. I'm more hopeful than anything, and just ready. I can't keep doing what I've done. I need to challenge myself, move forward, take the next step, the leap, the plunge, and all those other cliches. However, yesterday, I took some time to enjoy where I've been, and clear out some space under my desk in the process.

COMICS THIS WEEK

Here are the comics I ordered this week from Zeus Comics.

ECHO #12 by Terry Moore (Abstract Studios). I was a huge fan of STRANGERS IN PARADISE, and it's exciting to see what Terry Moore can do now that he is free to start over with a new story and new characters. Terry has always done comics his way without any restrictions. I'm curious to see where this cat-and-mouse thriller leads. I'll admit the "power suit" is a little Image '90s-esque, but he makes it work.

THE UMBRELLA ACADEMY: DALLAS #6 by Gerard Way and Gabriel Bá (Dark Horse). I read the first issue, but I'm behind on this series. Next week, I'll sit down and plow through #2-#6. The debut series took a lot of people by surprise, inventive and disturbing. It's nice to see Gerard Way is here to stay. That rhyme was un-intentional.

LEAGUE OF EXTRAORDINARY GENTLEMEN (VOL. III): CENTURY #1 by Alan Moore and Kevin O'Neill (Top Shelf Productions). Highly anticipated would be an understatement. Black Dossier was interesting, but not really the follow-up I was hoping for.

CLOAK & DAGGER: CHILD OF DARKNESS, CHILD OF LIGHT HARDCOVER by Bill Mantlo and Rick Leonardi (Marvel). I'm most excited about this book. About freakin' time. This limited series is what hooked me on comics -- now collected in one lovely hardcover. Hopefully, it will allow others to appreciate how well Mantlo's story holds up.

NEW BEEOW. NEW EMILY.

Brock Rizy re-launched his site BEEow dot com. He plans to add new content on a regular basis -- CATBEAR TRAFFIC CONTROL, MINOR INVESTIGATIONS, OH NO POGO (that should look familiar to some of you), PYROTECHNIC PORNO BABIES, more EMILY EDISON, and KOO.

To start off everything, we have a brand new EMILY EDISON short story:

EMILY EDISON STOMPS SASSY PANTS

This story introduces a character Oscar Monkhouse who will play an important role in our next book. Yes, we are making plans for a second EMILY EDISON comic. Brock has been very patient, allowing me to finish the scripts for FRONTIER and HOW TO LOSE BIG before we jump into it. Brock and I already have a rough outline and some cool ideas floating in our collective brain-meld. If you could stare into the dark pit of our brain-meld and see what we have planned, you'd say, "Wow. I didn't see that coming." Then dark pit would respond: "Ha. Neither did we."

FROM FRONTIER

Here are some pages from our graphic novel FRONTIER, courtesy of Michael Shelfer.


I've been busy on the script, and it's coming together insanely well. This story has floated in my head for so long -- all that time has helped, now that I'm finally writing it.

MOM'S ADVICE... FOR SCREENWRITERS

I'm a big fan of teacher/script consultant Pilar Alessandra and her weekly podcast ON THE PAGE. She sends periodic email updates, and I liked her Mother's Day commentary. I figured it would be okay to re-post as long as I mentioned her website (onthepage.tv) a few times.

"Don't talk with your mouth full."
"Stop hitting your sister"
"Because I said so."

We've heard mom's advice throughout our childhoods. For the most part, we've written it off. What does she know anyway? Well, when it comes to screenwriting and the film industry... everything.

"TOO MUCH OF ANYTHING ISN'T GOOD FOR YOU."
Your dialogue snaps. But, you lean on it. Your scene direction is gorgeous. But, you're writing so much of it, your script feels like a book. You used flashback to make your script more visual. But, you also used voice over and dream sequences. Your mom knew that "less is more." Take her advice and edit!

"I BROUGHT YOU INTO THIS WORLD AND I CAN TAKE YOU OUT!"
You made that plot point up. If it isn't working for you, you can delete it. You gave that character that monologue. It doesn't really have to be there. And what's with all the back-story? Is it relevant? That's right: kill those precious darlings. Clearly your own mom once thought about doing that to you.

"IF YOU CAN'T SAY ANYTHING NICE, DON'T SAY IT AT ALL."
This is great advice to remember when you're on the phone with an agent's assistant, waiting in line at a pitch-fest or giving feedback in a writing group. The person you insult today could easily be the studio-head of tomorrow.

"SIT UP STRAIGHT. DON'T FIDGET. ACT LIKE A HUMAN BEING."
Your script sold and you're taking a meeting? This is where that mom advice really comes in handy. If you look uncomfortable or bored, you'll make them uncomfortable and bored. Smile big. Shake hands firmly. Tell them a great story. Then "put your listening ears on" and take their notes.

"DON'T RUN WITH SCISSORS!"
This has nothing to do with screenwriting at all. It's just good advice. I mean, why would you do that? You could put an eye out!

Pilar Alessandra will be offering more advice and screenwriting tips at the Great American Pitchfest in her Character/Dialogue Intensive June 13. Great American Pitchfest

And one more time: onthepage.tv

THOUGHT PROCESS WHILE LOOKING FOR A BIRTHDAY PRESENT

We're celebrating my daughter's birthday on Saturday. She'll be five. Last night, April and I went shopping for clothes and toys. I don't know what it was, but I couldn't find anything. I went back today during my conference period and had the same problem. I know she likes High School Musical, Hannah Montana, and Jonas Brothers. I don't think she's outgrown Dora or Disney Princesses yet, so those might still be options. From my adult perspective, all the toys seemed boring. She might play with any of them for a few minutes and move on to something else.

Does she want a Hannah Montana doll, or does a Barbie suffice? How many Barbies does she need? She doesn't seem to be a "collector" in that she must have the whole set. Would she want a Hello Kitty walkie-talkie, or would it be a constant reminder that her friend Mikayla isn't hanging out at our house? (Our houses are close enough; they could be within range...) She already has five purses. Does she need a High School Musical purse? And Jonas Brothers. I'm not ready for Jonas Brothers. I thought maybe a Hannah Montana poster. However, Toys'R'Us didn't have one. They did have a Twilight poster, but those two kids look drugged out and depressed. The exact opposite of forever chipper Miss Hannah.

And what is iCarly?

I was looking for a toy that seemingly did not exist: Something age appropriate that would creatively engage her. Something different from what she already has piled in her room. Something I could afford. (I'm already buying her a bicycle. The gift I was looking for is an extra something. I know I'm spoiling her. Shut up. The rest of the year is me telling her again and again: "No, you can't have that. Wait until your birthday.") Then I saw an Etch-A-Sketch, invented in the late 1950s. Everyone needs an Etch-A-Sketch. Classic. Now here's hoping the weather holds out tomorrow, so we can have the party outside at the park.

BOOK MEME

I'm borrowing this questionaire from Stephanie Mangold.

1. What author do you own the most books by?
Douglas Coupland

2. What book do you own the most copies of?
MISS WYOMING (U.S. hardcover, U.S. paperback, and U.K. hardcover)

3. What fictional character are you secretly in love with?
Professor Grady Tripp from WONDER BOYS by Michael Chabon

4. What book have you read more than any other?
I don't normally re-read books, even the ones I like. Since I teach high school English, I read A SEPARATE PEACE once a year.

5. What was your favorite book when you were ten years old?
I read a lot of Sherlock Holmes when I was ten.

6. What is the worst book you’ve read in the past year?
I don't know. I've read some crappy comic books this year, but I don't want to be mean.

7. What is the best book you’ve read in the past year?
EXTREMELY LOUD AND INCREDIBLY CLOSE by Jonathan Safran Foer

8. If you could tell everyone you tagged to read one book, what would it be?
ANGELA'S ASHES by Frank McCourt

9. What is the most difficult book you’ve ever read?
THE AMAZING ADVENTURES OF KAVALIER & CLAY by Michael Chabon. I loved that book, but the South Pole scene dragged on forever.

10. Do you prefer the French or the Russians?
French

11. Shakespeare, Milton or Chaucer?
Shakespeare!

12. Austen or Eliot?
Austen

13. What is the biggest or most embarrassing gap in your reading?
I tried to read THE SOUND AND THE FURY by Faulkner, and quit after the first chapter.

14. What is your favorite novel?
GIRLFRIEND IN A COMA by Douglas Coupland

15. Plays?
RAISED IN CAPTIVITY by Nicky Silver (modern) or OTHELLO by Shakespeare (classic)

16. Poem?
I like Langston Hughes.

17. Essay?
HOW TO BE CREATIVE by Hugh MacLeod

18. Non Fiction?
ON WRITING by Stephen King

19. Graphic Novel?
Possibly too many to name, but if I had to pick one: FROM HELL by Alan Moore and Eddie Campbell

20. Science Fiction?
THE HITCHHIKER'S GUIDE TO THE GALAXY by Douglas Adams

21. Horror?
Stephen King. I was obsessed with King as a young teenager. I devoured everything he wrote.

22. Fantasy?
Does AMERICAN GODS by Neil Gaiman count?

23. Who is your favorite writer?
Douglas Coupland

24. What are you reading right now?
THE SPORTSWRITER by Richard Ford, MONSTER by Naoki Urasawa, OF MICE AND MEN by John Steinbeck

25. Favorite Genre:
Quirky family drama. Is that a genre?